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The silhouette system should be pixel-perfect and support static tiles and animated objects. A wrought iron gate should only silhouette the specific parts of objects covered by the fence and not the holes. The silhouette system should work with their object-based visual effects. The silhouette system should require as few parallel variables as possible. Silhouettes should obey this draw ordering. The silhouette system should support different coloured silhouettes for different types of object orange for enemies, blue for the player, green for items etc.

There are a number of pre-existing systems that have been described in GameMaker. Here is a relatively well known and popular solution:. This means wherever a player pixel and an occluder pixel cross over, a silhouette colour is drawn to the surface.

This has a number of deficiencies — firstly, it requires constantly drawing and redrawing tiles to the screen any time the view or player moves. This is hugely wasteful of resources. Secondly, it only supports one actor at a time — the player. This solution works somewhat differently and is, in some ways, much cruder. Every frame, a surface is cleared black. The player is then drawn to this surface in a pure white colour, maintaining transparency, but not colour information. The surface is drawn to the screen using a shader that only draws pixels that are grey.

This application is also flawed, though in a different manner. This method requires redrawing to the screen every frame, due to drawing the player to the masking surface. Whilst this creates a somewhat accurate end result, this method fudges a lot of the fine detail through the use of an approximate inequality in the shader. Edge cases can also break — if an occluder has a low alpha highly transparent or many occluders overlap in once place. Unlike the previous example, however, it can support multiple actors although only with one colour of silhouette.

Free to learn with no limits. GameMaker Studio 2 is a powerful tool for both beginners and professionals. Find everything you need to make your 2D game! Made for beginners, Drag and Drop is the perfect visual coding tool to start turning your ideas into games.

Choose what you need from our extensive library of events and actions to sculpt the game you desire. If you want to see the behind the scenes of your Drag and Drop actions why not use our Code Preview Feature?

Learn how coding works and start converting your project to code. GameMaker has its own signature coding language! Easy to learn and object-oriented, it is perfect for beginners or experienced users! Learn how to use GML from our tutorials or the Code Preview Feature present in Drag and Drop, and see how our scripting language helps you build your game fast! Learn how to use GameMaker Studio 2 by checking out our engaging step-by-step tutorials created by our team and community.

Save civilians while learning Drag and Drop or get started in the fundamentals of coding by helping a child follow the clues in Little Town! Find everything you need on the GameMaker Marketplace. GameMaker Studio 2 provides a range of exports to support you through every stage of your game development career. Our worldwide community is constantly growing! Meet other users and share knowledge and get support on our Community Forum with over Knowledge Base.

Their team has been incredibly supportive and will add great value to Megu Games where we need it most. We feel Green Grey will play an important role in the mobile gaming space moving forward and are glad to join them on their journey. Green Grey laid the groundwork for its breakthrough in the mobile game industry with its investments this year.

For the future, it seems that the developers, who will produce new games with the support of Green Grey, will release products that niche audiences can love. Your email address will not be published.

Save my name, email, and website in this browser for the next time I comment. Green Grey has partnered with Florida-based Megu Games to develop and publish mobile games. No comments. Stay informed in 5 minutes. We send the latest and exclusive reports for the mobile game industry to your email inbox. Weekly Newsletter.

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