Many of you are familiar with the Donkey Kong narrative and how he has evolved in gaming over the years. On the other hand, Nintendo created the monstrous, obnoxious monkey as an arcade game in the s. The games featured a variety of primary characters; the gamer never got to play as Donkey Kong.
Mario was brought to life by Donkey Kong, who made the character leap around and run away from the gorilla himself, eventually allowing the tale to thrive in various genres. Donkey Kong appears in Nintendo games all over the place these days. Because there were so many stages to complete the game, the gameplay was intense and challenging when it was first released.
As a result, it became all the more addicting. This brings us to our next game. Without question, Super Mario Bros. The game introduced a lot of elements that are now standard in the gaming industry. Before you had your standard home consoles and the Big 3 PlayStation, Xbox, and Nintendo of the video game industry, there were the arcades. While there are some who may not have the experience of dealing with sticky joysticks and jamming pocketful of quarters into the most popular machines, arcade games played a vital role in the gaming industry and many fan favorites were eventually ported to home consoles.
The gameplay is relatively simple: the player works through a variety of levels, collecting coins while keeping Pac-Man away from ghosts. This game is still widely popular today and almost every digital device has a version of this game. However, never fear for those who prefer the old school arcade-style; various entertainment centers such as Dave and Busters still feature Pac-Man machines.
Released by nintendo in , Donkey Kong was a platformer game focused more on overcoming a series of obstacles. The game was so popular that purportedly Japan had a yen coin crisis.
Their coin equivalent to the quarter for playing one round of an arcade game. The premise of this game was simple: destroy wave after wave of aliens descending upon the world and try to obtain the most number of points possible. While Space Invaders is more of a nostalgic memory than an active household name, it did have a history of being ported to a variety of consoles, such as the DS and PSP.
Released by Konami and later acquired by Sega, the basic objective for Frogger is to help lone frogs cross a road brimming with a variety of obstacles. The game became infamous for having a multitude of ways to die, including but not limited to crashing with a vehicle, running into natural predators such as snakes, as well as simply running out of time.
Four characters and a giant, multi-level dungeon filled with monsters, food and treasure: this was all Ed Logg needed to construct the most hectic and exciting multi-player action game of the decade. Utilising the staple elements of the role-playing genre while removing all the boring talking bits, Gauntlet ushered in the dungeon crawler genre, eventually leading to Diablo, The Binding of Isaac and Hades.
The scrolling space shooter was the star of the early to mids arcade, and I could have included R-Type, Galaga, Xevious, Defender or many other beloved examples.
But I went for Gradius, with its agenda-setting power-up system allowing players to customise their Vic Viper starcraft with a range of weapons and defensive systems. Beautiful crisp visuals and epic boss battles added to the package, which is just as challenging and seductive today. It still feels like the plot of a Christopher Nolan movie: back in , two Cambridge students managed to create a game that contained eight vast galaxies, thousands of space stations, a functioning economy and a complex upgrade system — all in sparse but beautiful 3D vector visuals.
On a 32k computer. To this day, I recall the sounds of the Blue Danube that accompanied the docking computer, the prices of luxury goods in several systems and the shock of bumping into a Thargoid invasion fleet.
It was, and still is, kind of miraculous. When it came to side-scrolling shooter games, R-Type took the controls in this field. But it was still considerably innovative because of its system of complex weapons, which allowed players to unlock new abilities and charge shots.
As they advanced through the levels, the game grew increasingly difficult and deadly as players had to die various times just to learn the right way to go.
Another arcade game taking place on a 3D surface, Tempest was very similar to Defender and was often criticized by many arcade fans. But it had an odd control system, a steep difficulty curve and abstract vector graphics. But these features are what made it that much more interesting and have inspired many 21st century games to re-evaluate and consider catapulting into this unique setting. While the game itself is quite difficult, its concept is still simple and fun. First developed and published by Atari, Inc, Centiped is considered to be one of the most commercially successful games from the golden age of arcade games.
The objective is to fight off centipedes, scorpions, fleas and spiders and complete the level. There was also a sequel that followed in called Millipede. Although it did experience a decline during the 90s as its simple graphics were never improved.
Another game similar to Pac-Man, the object of this 2D puzzle game was to collect all the gold pieces in a level while being chased by numerous enemies.
Even after the original was released, there were a number of remakes, sequels and spin-off for different computers and consoles as well as being made from different developers and publishers. Prior to the release of Fallout, this game was its predecessor as it was set during a post-apocalyptic America. This game gave players the ability to overcome challenges with more than just fighting; players were able to talk themselves out of potentially fatal situations or just avoid them altogether.
Another unique and amazing feature was that players could revisit areas of the world and find them in the same condition as they had just hours before.
If you think about how old the whole Sims series is, it goes all the way back to It all started with 2D graphics with an overhead perspective as players worked to create a city with residential and industrial areas, collect taxes, and build infrastructure to further develop the city. It first sold poorly, until it received a lot of positive feedback from the gaming media which eventually boosted its sales.
It was then significantly improved after it was released on the Super NES in This was super fun to play as players had to develop a strategy to beat each level. Of course, there are other games out today with this objective, but the characters and settings are modified. One or two would appear at a time as the player is given three shots to shoot them down. Upon shooting each duck, the player receives points and if they shoot the required number of ducks in a single round, they move on to the next.
If not, game over. After the NES was rolled out in , Duck Hunt was one of several games to be included as a pack-in game with some of its releases.
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