Os Borne Behemoth. Hey there SE, the problem you proclaimed fixed is not fixed. Please fix it for real this time. The fail is strong. Lil Boo Midgardsormr. SE doesn't care about the players. This is all just to remake the money those idiots lost in the original ff Nox Tenebrae Midgardsormr. It's telling me the world servers are full before my character even pulls up. I can't even select a JP server. Rhal Arda Mateus. Magrinha Linda Behemoth. Should have waited until they were ready rather than rushing this fail job out the door.
Gigiraka Rararaka Leviathan. Spent the night trying to get into Siren server. It'd be nice if SE showed traffic percentages to guess when a server might open. Master' Blaster' Ragnarok. Haven't been able to log into anything since August 31 at around noon, what's the point this is stupid. Anomander Rake Aegis. I have 5 characters spread out over diffrent servers Agurthang Blackbow Excalibur.
Fix servers its kinda sad you guys are ignoring such a big prob that if not fixed soon will be the downfall of this game. Redstar Sora Excalibur. I was just connected, then I was booted from the server. Now I cant connect again. Legacy players should be given priority over new players. Thadiel Casade Masamune. Atleast i get to watch this epic intro fmv over and over again. Thulsa Doom Exodus.
I keep gettin error all day today Garthes Savage Goblin. Oh wait it's not Tephuzadar Memenpa Exodus. Seriously I am being as tolerant as possible, but these errors, then then Infamous Lemons Zalera.
White Magician Goblin. I want what I payed for. Is this a scam? Have I been conned. It seems like you overdid yourselves if that's the case. Cal Heart Faerie. Past hour clicking login and getting booted, same for 4 days now, please extend the service for us returning players as compensation.
Cronoleth Taisetsu Balmung. Ya I can't log in. World list won't update. Raynor Aspiro Diabolos. Yay kicked in the middle of a dungeon by some error, then i'll be 'ing till 2am est again for the 3rd day in a row. Marquino Ahriman Adamantoise. New error now connection with server lost So how about renewing all our 30 days free when the game works in Jahrid Dethfist Moogle.
Pink Sausage Jenova. Aronhir Imris Ultros. Gestalt Elan Ultima. Daniel Brian Cactuar. Ok it's been days and I can't log in. I don't care the reason and I don't care who's fault it is.
I just want to play the game. Vain Gorious Ultros. Cenye Eladamri Malboro. I am a english legacy player stuck on jp server durandal it sucks we need server tranfers now. It takes time - he has one million HP - but keep at It and you'll beat him. At some point, the eyes on his shell light up, indicating that he's about to use some different attacks.
Some eyes drain MP, whereas others inflict damage. Use a spell or Summon to destroy them. Be warned though: sometimes when they're all destroyed, Emerald counters with his Aire Tam Storm attack, which usually kills your entire party instantly.
Now you see why you need that Final Attack materia. Remember defeating Emerald isn't easy, and you won't beat him straight away. Final Fantasy VII features a healthy dose of crossdressing. We can't think of many other games where the hero undergoes a lengthy transvestite interlude. It's weird, it's Japanese, and it's got crossdressing in it. And it's great. We'll discuss that bizarre sartorial encounter later. First, we'll try to explain a bit about just what the dang heck you're looking at here.
We assume you're familiar with the concept of role-playing games. You know: four blokes with skin complaints sitting around a table in suburbia rolling sided dice until 4am, imagining they're hairy warriors from the Wilderness of Death instead of overweight systems analysts from Filey.
Theirs is a world governed by weighty tomes containing list upon list of arcane rules about armour classes and hit points, a tragic melange of facial hair, bad teeth, perpetual virginity and desperate Tolkeinesque wish-fulfilment. It isn't the sort of thing that gets covered in enthusiastic detail by The Face.
But the style press would cover this particular game. This isn't just an illusion of cunning design - it really is a superb game. You just have to be prepared to accept a few Before we go on, a quick word about cut-scenes.
We've often railed against cut-scenes here at Zone. Nothing upsets us more than a game filled with lengthy and superfluous video sequences. We're supposed to be playing a game, we reason.
If we wanted to simply sit back and witness events unfolding, we'd bloody well go and watch television. Unless Emmerdald s on, that is. We simply can't abide farmers. Even fictional ones. They're all shits. Anyway, you get the point: we prefer hands-on action any day. In fact, at a rough estimate, we'd say that 25 per cent of the time you are doing little more than pushing a single button to advance to the next chunk of an ongoing rolling sequence.
By rights, we should be slagging the game into the dirt, awarding it a sub per cent score and phoning up the developers and calling them arseholes. But we're making an exception to the rule. Still, consider yourselves warned: there's a lot of waiting around involved in this game. There's a world of difference between us and our Far-Eastern cousins. We like our RPGs traditional.
Plenty of dimly-lit dungeons, axe-wielding goblins and heroes with frightening biceps shimmying about in skintight hose. We like nothing better than leaping straight into a tedious quest to recover a sacred dagger or a rusty bit of pipe. The storyline barely seems to matter - we just like the idea of the whole thing. We're idiots, basically. The Japanese, at first glance, are altogether more well-adjusted.
Their RPGs - and Final Fantasy VIIis the finest example of the genre - are adept at keeping things exciting, by remembering to include two very important things: a compelling storyline and sackloads of eye-dazzling Anime action. First things first. The storyline. We won't bore you rigid by recounting a load of background information: you can find out what the game's about when you buy it. What we'd like to draw your attention to is the fact that the developers haven't once lost sight of the fact that first and foremost they're supposed to be storytellers, here to keep you entertained.
The audience must be held in a state of suspended disbelief for the entire duration of the narrative. They do this by performing a complex juggling act: exciting you with frequent bursts of activity, while allowing the overall course of events to unfold slowly, arousing your curiosity with unexpected twists in the tale en route. Character interaction and growth is also of paramount importance.
We're supposed to identify with the main protagonists, and if at the end of the tale their experiences haven't changed them in some way, we'll shuffle away disappointed and drink ourselves to death.
Finally, there's the creation of a believable environment, with its own set of rules and logic - a world which slowly becomes as familiar as the player's own. That's the basic formula for producing something that will drive the player on. You won't be able to put it down. We'll print that again so the words imbed themselves in your head.
And here's the bad news: it's immense in scale. It's one of those games where you keep thinking "I must be about haltway through by now" for weeks on end, but you're not halfway through at all. Pray for bad weather this summer, or you could end up being the palest person in your street. The game itself is an intensely playable hybrid of simple arcade-style action and traditional RPG geekery.
Nowhere is this peculiar mixture of arcade fun and dicerolling spoddery more apparent than in the battle sequences, which crop up with increasing regularity as you progress in the game. Fighting takes the form of a half-real-time, half-turn-based orgy of violence, with some truly spectacular special effects bunged in for good measure. It takes a bit of getting used to, but it works.
The action concerns the exploits of a bloke named Cloud and his chums from illegal eco-terrorist group AVALANCHE that's probably an acronym for something, but God knows what , and as the game progresses you'll find yourself getting distinctly attached to them.
Initially, the game is totally linear - it almost drags you from one location to another at times. Adventure game old-timers might find this infuriating, but later on the structure becomes far more free-form, enabling you to wander around at will. The engine also undergoes a startling transformation from static prerendered backdrops to moving, real-time, 3D, Mario style landscapes. This is one of the joys of the game - you never know what's coming next. Hugely cheesy dialogue, mind.
It's written, not spoken, and it's all been translated from Japanese. Sometimes it's laughably bad. If you encountered a script this hackneyed and unnatural in the cinema you'd stand up and hurl shoes at the screen. Furthermore, the convoluted narrative employs even more cloying sentiment and gurgling cutesyness than your average Mother's Day card.
But you get into it. In fact, after an hour's play you won't even notice. If that isn't concrete evidence of the peculiar hold this game can exert, we don't know what is. What else? Well, the graphics are first-rate. The pre-rendered backdrops which appear for the bulk of the game's early stages look like they've been lifted straight from Akira, while the polygonal characters that make up the cast are all designed in that intrinsically satisfying, boldly simplistic Manga style.
The animation throughout is superb, especially during some of the battle sequences, with their eyepopping lighting effects and explosions.
The audio content might raise a few eyebrows. Much of the music is controlled by the MIDI chip in your sound card, so if you've got a cheap one, it could prove unbearable.
And most of the sound effects themselves sound like old-school Megadrive noises. Sonic purists will probably want to pull their own heads off with rage at this news, but we rather liked them. And that's all we've got time for.
Did you notice we haven't really told you anything about the plot itself? That's because we want you to play the damn thing and find out for yourself. Final Fantasy VII will amaze, amuse, excite, enthral and reward you. It's excellent value for money, too: it's so big you'll need a good lie down at the end. If you've never played a Japanese RPG before, you may want to do that old 'try before you buy' thing. But that would just be boring. Instead, splash out.
Live a little. Trust us on this one. You won't regret it. Square of Japan's announcement to make PlayStation games can only be described as stunning-a fitting word in light of this behemoth of an adventure. Encompassing two CDs. Final Fantasy 7 takes full advantage of SGI-rendered graphics to create richly detailed city and dungeon scenes, as these shots from Square show. Of particular note is the attention paid to lighting anql shading effects, such as the glow of a neon sign or campfire, which give the graphics a sense of depth never before seen in an RPG.
The artistry presented in these preliminary shots is a dramatic departure from the simple cartoonlike drawings of Square's Bit offerings, but given the quality of these scenes, it's doubtful if any gamers will complain about the new look. Square has harnessed the PlayStation s polygon drawing capabilities for its battle engine, in which characters move and attack enemies in a 3-D setting.
Based on what Square showed, the battle sequences can be viewed from various perspectives such as up close with the adventurers or from the enemies' point of view. The actual storyline remains a mystery, but it apparently involves a futuristic-styled city called Midgar. Of course, no FF story is complete without new faces. Square has revealed three: Claud, a partially armored fighter who packs a huge sword; Ealis, a female ally draped in pink who wields a staff; and Barett, a muscle-bound black man whose arms serve as formidable weapons in their own right.
Considering this game will be placed on two CDs, according to Square, gamers should expect a long, intricate adventure with many subplots and multiple endings. Final Fantasy VII is a deep, lush game that consumes you with a compelling story line. Unlike most games, Final Fantasy's story line is a major drawing card. The tale centers around a sword-wielding mercenary named Cloud Strife and a motley band of Earth-first revolutionaries called Avalanche who are trying to prevent the evil Shinra Corporation from draining their world's energy.
The unfolding of Cloud's tale is dramatic, sentimental, and touching in a way that draws you into the characters. To further that, Square didn't shy away from using lengthy dialogue boxes to convey heavy emotion. This bold use of precious CD space is impressive, but the flip side is that the storytelling is lengthy, involved, and definitely too dialogue-heavy for pre-teen attention spans.
There are also swearwords and adult situations, but nothing more extreme than any night of prime-time TV viewing. Read Full Review. Game Rant. Reviews provided by OpenCritic. OS Windows 10 64bit ver. Memory 8 GB. Memory 12 GB. Storage GB or more. Direct X Version 12 or later. Additional Notes Assuming a Resolution of x Max: x
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