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Both techniques practically require high-end Alchemy apparatus at least Master-level , and definitely require sufficient ingredients to make the super-potions of your choice, and for any 'support' potions e. It is advisable to save a backup game before starting so that you can reload and fine-tune your process after your initial experiments.

Because these approaches are expensive in various ways, they should ideally be used when one is prepared to create multiple super-potions. The Intelligence- and Luck-boosting aspects of these approaches can also be used to boost your Enchant capability, e. The developers appear to have intended that CE be something you must purchase from professional enchanters and at a high price.

Stacking the same spell effect more than once in a single spell or item is an exploit disabled by some of the code-patching projects and by OpenMW. You can work around this limitation by buying slight variants of the same spell; those will stack when cast in series, as long as they are different by at least one point of magnitude, duration, or area. So, just make their durations successively long enough that you can in fact cast them all one after another and have them all still be in effect.

You can also stack potions, as detailed above. Beware that excessive use of this technique or just using a certain potion can cause the game to glitch or crash. If you are lucky, you will may re-appear where you left the game, but you could fall into the void or the water table and have to reload from an earlier savegame if Console commands such as FixMe , CenterOnCell , or PositionCell do not get you back onto the ground; if you are still alive, you can also try Intervention or Recall.

Even aside from glitching, these cheats can really upset game balance, to the point where it can ruin the game for you, especially if it affects combat, spellcasting ability, chance of success to steal, or other carefully balanced game mechanics. Canceling the effects of very-long-term potions can be problematic; while Dispel will work, it will also cancel the effects of any other spells, potions, scrolls, or on-use enchanted items, which might not be desirable to do in the context.

An actually practical, 'convenience' application of these techniques especially for repeat players who have already been through their exploration-and-mystery phase , is greatly boosting Speed for long-distance running, or similarly creating potions for fast and long-lasting Levitate.

Between Speed and fast Levitation potions, you can easily travel from one end of the map to the other in about 10 minutes. This approach is good for mapping out large swathes of the landmass to get rid of the 'fog of war' effect obscuring everything. The game itself provides a few helpful things for this, but they're very limited: the Morrowind:Boots of Blinding Speed induce a vision problem one has to work around; there are a few fast-levitation scrolls, they are rare and do not last long; and the blessing provided by the Shrine of Daring atop the Vivec Temple lasts 20 minutes, but isn't really very fast.

In Ghorak Manor in Caldera, you can steal anything you want from the containers and in the open, including several pieces of Orcish Armor. While the NPCs will say things like 'stop, thief' or 'guards! As an added bonus, the creature merchant Creeper is in this manor.

This technique works for many places without Guards, so, as long as you save before you loot someone's house or whatever, you should be fine. It also works in some unexpected places, like inside the Argonian and Skyrim Missions, and many rooms full of Guards and other NPCs in the castle, at Ebonheart. This wiki's lists of NPCs in places indicate their Alarm willingness to act on your crime ; a surprising number have a 0 value here. Quite a percentage of containers and items that should be owned are not including many stacks of gold , and can be stolen with impunity.

One has to save first and experiment in 'throw-away' games, by not using Sneak, Chameleon, or other stealth, to determine which containers they are, then revert to your original game in progress.

The OpenMW game engine distinguishes owned from unowned items and containers when mousing over them; this feature may have also been added in some of the code-patching projects for the original game engine, as well as various third-party mods.

There is a way to steal items without being caught, anywhere in the game, regardless of your stealth or other skills except perhaps Acrobatics. All you must do is get on top of the item you wish to steal, preferably indoors, and jump up while looking down at the item. At the height of your jump, steal the item and nobody should notice.

This is because when you jump, the game registers that you are on a higher floor or level than you really are. You should save before doing this if it is your first time. It does not work under several of the code-patching projects, however, nor in OpenMW. PC only: When stealing items that are out in the open i. This in itself is likely an exploit as the drag-and-drop system was originally intended to be used to arrange 'clutter' in interiors.

If you combine this with a 1-second Invisibility or Chameleon effect, you can steal with complete impunity, though it doesn't always work when used very close to an NPC. This still works for owned containers but if using Invisibility must be timed carefully, as the spell must activate during the opening animation; after opening the object but before the menu opens.

When pickpocketing, the easy way is to dramatically boost your Sneak Skill potentially up to for pickpocketing extremely valuable items with Fortify Skill spells provided by the Tribunal or Bloodmoon expansions, or the GotY edition of Morrowind , which includes them , or corresponding potions or other items.

Activate the spell or item, and then sneak. You can pickpocket characters with very high Sneak skill better able to detect the crime this way; Lord Fyr is an example. In order to kill someone from a faction you are a member in without being expelled or receiving a bounty e. Alternatively, you can use any weapon attack allowing you to kill them in one hit while undetected by anyone else and receive no bounty for it.

Even when alone, you still have to kill an NPC in one hit or they will immediately give you an assault bounty. Some locations are manned by lone NPCs who can be killed like this and then their location looted free of consequence, however they will never respawn, rendering any services they may have provided defunct forever. In Morrowind, melee weapon type does not affect sneak attack damage, so using the most damaging attack, a fully-charged Chop with a Daedric Battle Axe, is the most effective against tougher opponents such as guards.

With high Strength and maintaining the weapon, you can kill almost all NPCs easily without needing to use a Fortify Strength effect. Seemingly all, if not almost all, NPCs that are stronger than guards have 0 Alarm and will not give you a bounty anyway. For remaining undetected and boosting your damage, you can use a custom second spell or on-use enchant including Fortify Strength and weapon skill if you find yourself with a low chance to hit and Chameleon for seconds, sneak, then strike.

For 'chaining' kills, this can be maintained with either a longer-duration spell or an identical on-strike enchantment, do not put any damaging effects in the enchantment or it will be treated with the same detection rules as spells. With Enchant, all uses only cost 1 Charge. Alternatively, you can use Sujamma and any Invisibility spell you know if nothing else. Hand-to-Hand sadly does not work as you will still get a bounty, and sneak attacks with ranged weapons will only deal 1.

An outlandish mass-murder approach is to instead kill everyone in sight instantaneously. You will only be expelled and get a bounty if A you or one of your kills is seen by someone outside your circle of death, or B someone survives the initial burst.

Without the Morrowind Code Patch to allow you to make 0-second duration spells, you cannot use a custom spell for this, as all player-made spells have a functionally minimum 1-second duration, which will cause NPCs to register your attacks and give you bounties before dying. One method to do this is a spell with Weakness to Magicka in 50 ft, Damage Health in 50 ft, and Drain Health in 50 ft, cast while you have the sneak icon. Be wary of Reflect. This spell is strong enough to kill all types of Guards.

Another way to do this is to create a piece of armor, such as a gauntlet, with a Constant Effect: Damage Health enchantment, then go into pickpocket mode and drop it in their inventory. If they are not already wearing armor of the type you used, they will put it on and be damaged by it.

Even if caught, you will only incur a bounty for attempted theft, not murder. You could also use Damage Fatigue to cause a permanent knockout, but you will need a slightly stronger enchantment than 1pt to counter the natural fatigue regeneration needs experimentation; the regen rate doesn't seem to be known.

Is fixed in OpenMW — cannot put items into the inventory of pickpocket victims. Similarly to the above section, you can 'raid' stores, homes, and other locations manned by a single NPC in high-profile for a small fee. This doesn't require any sneaking ability, complex spells, and may or may not require a decent weapon, just walk up to them and attack and kill them. Unlike in later installments in the series, guards do not come running into interiors when you commit a crime, nor can they follow you when you escape into one.

Keep in mind if you kill any type of service provider they will not be replaced and their location will be defunct for the rest of the playthrough. If you have done this right, your bounty will not be over 40 per person killed, as noone witnesses their death or you taking their items. Without being able to taunt or frenzy, you could drive this down to 1 gold per person killed by stealing an item of minimal value, provoking them into attacking you.

Before paying your bounty, save and drop any items, reload if anything was confiscated and drop that too. This method will still get you expelled from factions, and Ashlanders of their respective tribes will shun you if you did this to one of their own. Alternatively, find the evidence chest or pay through the Thieves Guild if this is too tedious.

In true barbarian style, if you decide to go after the evidence chest, you may have to kill the person watching it and get another 40 gold bounty for that. Saving and reloading a game will make your distant enemies lose track of you, if you don't want to be followed. Simply equip whatever type of armor you wish to train, enable the Xbox health replenish cheat from the previous section, or on any platform equip a Constant Effect: Restore Health item, and find an enemy or two.

Just make sure you pick an enemy that isn't likely to be able to beat you down faster than you can regenerate; swarms of Slaughterfish and Nix Hounds work well for this. The same basic principle applies if have a stack of Restore Health potions. You can also do this without quite cheating by exploiting the Vivec Puzzle Canal, Center, where you must drown yourself in order to open the secret gateway.

Once you drown yourself, your health will go back up to full. If you attack the Dremora, Krazzt, and don't kill him, he will keep attacking you until you die, but each time your health is low or you die, you will be resurrected and your health restored to full. This will allow you to raise your armor level as much as you wish. Note, however, that for all of these exploits, your armor will still degrade unless you're skilling-up Unarmored.

Furthermore, doing this cheat is best when high-durabilitiy armor is equipped, like Daedric. It will, of course, only help time-wise, in the case that you leave the game unattended for long periods of time.

It aims to replicate the texture, transparency, and artistic feeling of the original mercurial water, without duplicating its …. Aug 31, An unboxing of Morrowind for the PC.

Rate, comment, and please subscribe. Apr 29, Upload a Thing! Customize a Thing. Download All Files. Select a Collection. Thanks for that info. I got my system a week before Windows 7 was released. I immediately got a copy, but have not installed it. Seven broke even more games than Vista.

Microsoft's own Zoo Tycoon won't install on Windows 7 but will on Vista. I play old games. Like Civ 2. Sims 2. Sim Golf MJB: Have you had any luck with windows 7 virtual machine? I'm still running XP with no plans to update. I downloaded the one from Mega-Games and it works. Cheers for the info! After a lot of faffing around getting used to the way Win 7 doesn't work, I finally got around to installing some games this evening including Morrowind and Oblivion.

Also, I didn't install DirectX 8. The no-CD works great and the game had no problems finding the video files once I copied them across, nor did it miss the outdated DirectX drivers. I've not had the chance to play it properly yet though and I've not used any graphic-enhancing mods yet, but I spent around fifteen-twenty minutes creating my character, walking around town and picking up quests.



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